Age | Commit message (Expand) | Author |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry |
2016-03-31 | Now the timer could be paused | Hearto Lazor |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky |
2016-03-11 | Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d | Rémi Verschelde |
2016-03-11 | Fix link error when disable_3d=yes | sanikoyes |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky |
2016-02-27 | fix transform localization event in mouse motion | Juan Linietsky |
2016-02-03 | -Fix mouse coordinates not being affected by canvas transform | Juan Linietsky |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky |
2016-02-02 | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky |
2016-01-25 | -Fix input bug on window ordering due to foretting to sort root items | Juan Linietsky |
2016-01-25 | -Changed how popups work in Viewport to make them a lot less invasive to the ... | Juan Linietsky |
2016-01-22 | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky |
2016-01-22 | -Fix viewport converting the scren in grayness, fixes #3406 | Juan Linietsky |
2016-01-20 | Merge pull request #3390 from Hinsbart/duplicate_fix | Rémi Verschelde |
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced a... | Juan Linietsky |
2016-01-20 | duplicate groups and signals | hondres |
2016-01-19 | Fix build with tools=no | Rémi Verschelde |
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky |
2016-01-05 | Fix is_node_being_edited() when not building tools | Rémi Verschelde |
2016-01-03 | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky |
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-09-30 | fix miss bind for Node::find_node | volzhs |
2015-09-25 | Update documentation for TileSet and Timer | Rémi Verschelde |
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |