Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-05-31 | [Net] Fix HTTPRquest store_buffer error. | Fabio Alessandrelli | |
HTTPRquest no longer call store_buffer/append_array when the chunk size is 0. | |||
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-06 | Tweak CanvasItem/material sampling property hints for readability | Hugo Locurcio | |
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width. | |||
2021-05-04 | Merge pull request #48182 from ↵ | Rémi Verschelde | |
EricEzaM/PR/fix-viewport-not-updating-mouse-pos-on-click | |||
2021-05-03 | [Net] Fix rpc/rpc_id error message. | Fabio Alessandrelli | |
The check was updated to expect a `StringName` instead of a `String` but the error message still reported it should be a `String`. | |||
2021-05-03 | Merge pull request #48205 from Faless/net/4.x_url_parsing | Fabio Alessandrelli | |
[Net] Implement String::parse_url for parsing URLs. | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde | |
Core: Drop custom `copymem`/`zeromem` defines | |||
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-26 | [Net] Implement String::parse_url for parsing URLs. | Fabio Alessandrelli | |
Splits the URL into (scheme, host, port, path). Supports both literal IPv4 and IPv6. Strip credentials when present (e.g. http://user:pass@example.com/). Use that function in both HTTPRequest and WebSocketClient. | |||
2021-04-25 | Fix viewport not updating mouse pos on click. | EricEzaM | |
Closes #47594. See further discussion there. Thanks to @Bhu1-V for the investigation which led to this fix. | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke | |
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation. | |||
2021-04-08 | Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus | Rémi Verschelde | |
allow input echo when changing ui focus | |||
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-12 | fix translation not updating in ConfirmationDialog (and Window by inheritance) | fabriceci | |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-05 | Merge pull request #46516 from HaSa1002/scrollcontainer-embed | Rémi Verschelde | |
Fix Window returning `INVALID_WINDOW_ID` when being embedded | |||
2021-03-03 | Hide more options of disabled properties | Michael Alexsander | |
2021-03-02 | Merge pull request #36202 from YeldhamDev/sprite_region_hide | Rémi Verschelde | |
Hide extra options from various nodes if they're not enabled | |||
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-03-02 | Merge pull request #35246 from zaksnet/disconnect-while-downloading | Fabio Alessandrelli | |
Disconnect while downloading | |||
2021-03-02 | Update scene/main/http_request.cpp | Zak Stam | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-03-01 | Fix Window.get_window_id() returning -1 when embedded | Johannes | |
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-28 | Merge pull request #45201 from EricEzaM/PR/popup-menu-fix | Rémi Verschelde | |
Fixed popup not calculating size correctly before adjusting its rect. |