Age | Commit message (Collapse) | Author |
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Make node serial naming per-project and universal
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
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(https://github.com/godotengine/godot/issues/6296).
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Add http method and request data parameters to HTTPRequest::request
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documentation more clearly and also make it easier to bind to C#
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For HTTPRequest::request
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
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yield( get_tree().create_timer(5.0), "timeout" )
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Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
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Viewport: Replace obsolete "windows" group calls
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Fix tooltips blinking
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- Fixes neighbour focusing event propagation not being stopped
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It happens when the viewport has WorldEnviroment child with a valid Enviroment
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
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loaded, closes #5403
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This abuse of focus was the original culprit of #5354
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cases so they properly stop shortcuts if a modal window is open, closes #4848
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in the same frame, closes #3837
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parents, closes #4215
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Part of #5272
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Also removes a couple wrong Godot headers from third-party source files.
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parent, closes #4838
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Preserve signal connections when replacing target node
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