Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde | |
Add MSAA mode for Quest | |||
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-11-11 | Merge pull request #29579 from mrcdk/fix_29575 | Rémi Verschelde | |
Drop the physics mouseover whenever a input has been handled. | |||
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde | |
Game camera override | |||
2019-11-07 | Merge pull request #30721 from NilsIrl/tab_key | Rémi Verschelde | |
Allow tab key to be used for shortcuts | |||
2019-10-23 | Implement game camera override | Erik | |
Implemented uniform API in Viewport class to override 2D and/or 3D camera. Added buttons in 2D and 3D editor viewport toolbars that override the running game camera transform with the editor viewport camera transform. Implemented via remote debugger protocol and camera override API. Removed LiveEditFuncs function pointers from ScriptDebugger class. Since the debugger got access to the SceneTree instance (if one exists), there is no need to store the function pointers. The live edit functions in SceneTree are used directly instead. Also removed the static version of live edit functions in SceneTree for the same reason. This reduced the SceneTree -> Debugger coupling too since the function pointers don't need to be set from SceneTree anymore. Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'. This is because the remote debugger is now using SceneTree directly and 'core/' classes should not depend on 'scene/' classes. | |||
2019-10-22 | Fixed crashes when renaming a state in AnimationNodeStateMachineEditor | PouleyKetchoupp | |
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list. It happens in the state machine case by hiding a line edit control when it loses focus. Fixes #23808 | |||
2019-10-22 | Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak | Rémi Verschelde | |
Fixed leak on exit when using yield with SceneTreeTimer | |||
2019-10-22 | Merge pull request #32889 from nekomatata/node-update-config-warning | Rémi Verschelde | |
Expose Node::update_configuration_warning() to scripts | |||
2019-10-19 | Fixed leak on exit when using yield with SceneTreeTimer | PouleyKetchoupp | |
Use case: yield(get_tree().create_timer(2), "timeout") Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue. Fixes #29946 | |||
2019-10-17 | Expose Node::update_configuration_warning() to scripts | PouleyKetchoupp | |
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change. | |||
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin | |
2019-10-05 | Make tooltips have the same scale as their Controls | Michael Alexsander | |
2019-10-01 | Merge pull request #30919 from nekomatata/timer-update-transform-fix | Rémi Verschelde | |
Fix GPU particle transform delay when created on SceneTree timer timeout | |||
2019-09-26 | Merge branch 'master' into tab_key | Nils ANDRÉ-CHANG | |
2019-09-25 | Merge pull request #32047 from ↵ | Rémi Verschelde | |
codecustard/fix_scrollwheel_triggering_focus_change Fix scrollwheel triggering focus change | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-09-08 | Fix scrollwheel triggering focus change | Emmanuel Barroga | |
Clicking or using the scrollwheel outside of the focused control triggers a focus change. This makes sense for mouse clicks, but scrollwheeling outside the focuses control does not. This PR ignores scrollwheeling outside of the focused control. | |||
2019-09-05 | Merge pull request #31870 from JFonS/add_network_profiler | Fabio Alessandrelli | |
Add network profiler | |||
2019-09-05 | Add network profiler | jfons | |
2019-09-03 | Merge pull request #31844 from 2shady4u/TweenInSceneTree | Rémi Verschelde | |
Timer and Tween check if they are in SceneTree when starting | |||
2019-09-03 | Added is_inside_tree() check in both Timer and Tween | shaderbeast | |
Tween now throws error and doesnt even execute. | |||
2019-09-03 | Merge pull request #31389 from Calinou/add-node-comments | Rémi Verschelde | |
Add an `editor_description` property to Node for documentation purposes | |||
2019-09-03 | Merge pull request #31880 from nekomatata/joystick-ui-navigation | Rémi Verschelde | |
Fixed UI navigation using joy axis inputs | |||
2019-09-02 | Add autocomplete support for change_scene() | Tomasz Chabora | |
2019-09-02 | Fixed UI navigation using joy axis inputs | PouleyKetchoupp | |
Fixes #31879 | |||
2019-08-31 | HTTPRequest: include faulty URLs in error texts | merumelu | |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-23 | Add an `editor_description` property to Node for documentation purposes | Hugo Locurcio | |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082. | |||
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio | |
The tooltip now displays the number of connections and groups that are assigned to the hovered node. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-08 | Merge pull request #31185 from mitchcurtis/get_path | Rémi Verschelde | |
Improve error message in Node::get_path() | |||
2019-08-08 | Merge pull request #31182 from mitchcurtis/remove_child | Rémi Verschelde | |
Improve error message in Node::remove_child() | |||
2019-08-08 | Improve error message in Node::remove_child() | Mitch Curtis | |
2019-08-07 | Improve error message in Node::get_path() | Mitch Curtis | |
2019-08-07 | Merge pull request #31122 from Muller-Castro/enhancement | Rémi Verschelde | |
Unnecessary reassignments | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-06 | Removed unnecessary reassigns | Muller-Castro | |
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members. | |||
2019-08-05 | Remove Editor dependency from SceneTree | merumelu | |
2019-07-29 | Update transforms after timers update to make sure changes are made before ↵ | PouleyKetchoupp | |
render Fixes #29952 | |||
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-20 | Allow tab key to be used for shortcuts | Nils ANDRÉ-CHANG | |
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-19 | Merge pull request #23270 from silvanocerza/remote_scene_tree_filter | Rémi Verschelde | |
Implemented remote scene tree filtering | |||
2019-07-12 | Merge pull request #30517 from kawa-yoiko/modal-freeze | Rémi Verschelde | |
Fix multiple popup freezing |