Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-18 | Allow all lossless image formats to be used for VRS texture project setting | Hugo Locurcio | |
WebP can also be lossy, but the class reference now warns about the requirement to use a lossless format for the VRS texture to work correctly. | |||
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-15 | Fix crash of queue_free() when main loop is not SceneTree | Haoyu Qiu | |
2022-11-14 | Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes | Rémi Verschelde | |
`SceneTree` Fix storing removed nodes to be skipped by the group calls | |||
2022-11-14 | Merge pull request #68564 from Mickeon/node-no-remove-group-error | Rémi Verschelde | |
Strip ERR_FAIL from `Node.remove_from_group()` | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize | Rémi Verschelde | |
Fix Windowfocus on resizing | |||
2022-11-14 | Drop physics mouseover as soon as the mouse moves over a Control | Markus Sauermann | |
2022-11-13 | Strip ERR_FAIL from `Node.remove_from_group()` | Micky | |
Also simplifies group check removing unnecessary `!data.grouped.has` | |||
2022-11-11 | Merge pull request #68418 from Sauermann/fix-escape-dnd | Rémi Verschelde | |
Allow canceling Drag and Drop with the Escape-Key | |||
2022-11-08 | Allow canceling Drag and Drop with the Escape-Key | Markus Sauermann | |
This patch implements the functionality to cancel Drag and Drop by using the escape key or more general, the ui_cancel action. Since this would be the third location, where the finalization of Drag and Drop would have to be implemented, that functionality was put into the private function _perform_drop. Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging because they are equivalent. | |||
2022-11-07 | Fix SubViewport with default size being pink | Markus Sauermann | |
A SubViewport with default-size doesn't display its content, but shows pink color, until it is resized. This patch makes sure, that the size gets set during initialization. | |||
2022-11-04 | Fix Windowfocus on resizing | Markus Sauermann | |
When resizing a non-focused window, the previously focused Window got resized. This patch grabs focus for the actually resized window, before starting with the resizing. | |||
2022-11-02 | Fixup Clang -Wtype-limits warnings introduced by #52350 | Rémi Verschelde | |
2022-11-02 | Merge pull request #67917 from Faless/mp/4.x_auth | Rémi Verschelde | |
[MP] Add peer authentication support to the default MultiplayerAPI. | |||
2022-11-02 | Merge pull request #52350 from BimDav/viewport_canvas_cull | Rémi Verschelde | |
Added Viewport canvas cull mask feature | |||
2022-11-02 | [MP] Remove connection state signals from MultiplayerPeer. | Fabio Alessandrelli | |
Now handled directly by the MultiplayerAPI implementation. | |||
2022-11-02 | Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange | Rémi Verschelde | |
Update root order on layer change | |||
2022-11-01 | Merge pull request #67982 from Faless/mp/4.x_disconnect_close | Fabio Alessandrelli | |
[MP] Add MultiplayerPeer disconnect_peer, close. | |||
2022-10-31 | Viewport canvas cull mask feature | BimDav | |
Co-authored-by: Valentin Zagura <puthre@gmail.com> | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67710 from KoBeWi/a_bit_local_global_transform | Rémi Verschelde | |
Remove error condition from get_global_transform() | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-position | Rémi Verschelde | |
Fix invalid tooltip position | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-31 | Merge pull request #67467 from timothyqiu/who-ami-i | Rémi Verschelde | |
Fix get_path() error when calling get_node() | |||
2022-10-28 | [MP] Add MultiplayerPeer disconnect_peer, close. | Fabio Alessandrelli | |
Update ENet, WebRTC, and WebSocket to support peer disconnection and unify the close function. | |||
2022-10-28 | Fix spacing of few PROPERTY_HINT_ENUM hint_strings | Micky | |
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #67926 from Rindbee/fix_call_shortcut_input | Clay John | |
Fix calling `_call_shortcut_input` on a node that has been removed | |||
2022-10-27 | Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts | Clay John | |
Remove unnecessary casts | |||
2022-10-27 | [MP] Let MultiplayerAPI handle packet relaying and peer signaling. | Fabio Alessandrelli | |
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol. | |||
2022-10-27 | Fix calling `_call_shortcut_input` on a node that has been removed | Rindbee | |
Nodes may have been deleted by shortcuts. For example, when switching scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls will be deleted and recreated. | |||
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-24 | `SceneTree` Fix storing removed nodes to be skipped by the group calls | kleonc | |
2022-10-24 | Remove unnecessary casts | Markus Sauermann | |
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport | |||
2022-10-21 | Remove error condition from get_global_transform() | kobewi | |
2022-10-19 | Add methods to get target filter and repeat | kobewi | |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-16 | Fix get_path() error when calling get_node() | Haoyu Qiu | |
2022-10-15 | Expose Viewport::get_screen_transform to GDScript | Markus Sauermann | |
2022-10-14 | Rename pos -> index on Node | Miguel Gonzalez Sanchez | |
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn | |
2022-10-14 | Always update Viewport's last_mosue_position | Markus Sauermann | |
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows. | |||
2022-10-13 | Merge pull request #67348 from Mickeon/salvage-a-dear-comment | Rémi Verschelde | |
Comment not to remove `data` structs in some Nodes | |||
2022-10-13 | Comment not to remove `data` structs in some Nodes | Micky | |
2022-10-13 | Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ↵ | Eric M | |
contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context. |