Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-01-18 | Remove obsolete Viewport _update_rect() code | Rémi Verschelde | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Fixed crash on duplicate GIProbe baking | AndreaCatania | |
2018-01-06 | Fix typo in new strings | Poommetee Ketson | |
2018-01-05 | Force button release when window focuses out, fixes #15318 and likely many ↵ | Juan Linietsky | |
other issues. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15192 from volzhs/expose-quit-on-go-back | Rémi Verschelde | |
Bind SceneTree::set_quit_on_go_back() to gdscript | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #14953 from poke1024/fix-toolbar-gesture | Noshyaar | |
Hide tooltip on gesture input | |||
2017-12-30 | Bind SceneTree::set_quit_on_go_back() to gdscript | volzhs | |
Fix #15189 | |||
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-26 | Merge pull request #14977 from volzhs/fix-crash-group | Juan Linietsky | |
Fix crash & error at saving scene | |||
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | |
2017-12-25 | Merge pull request #14899 from volzhs/render-quality-option | Noshyaar | |
Respect HDR option | |||
2017-12-25 | Merge pull request #14753 from NathanWarden/mouse_button_fix | Noshyaar | |
Fixed a bug where mouse button focus breaks when using multiple buttons at once. | |||
2017-12-25 | Fix crash from move_child at saving scene | volzhs | |
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-22 | Hide tooltip on gesture input | Bernhard Liebl | |
2017-12-21 | -Make capture dependent on a cell size, not subdivision. | Juan Linietsky | |
-Fixed a bug recently introduced when releasing mouse events and calling popups | |||
2017-12-21 | Respect HDR option | volzhs | |
2017-12-20 | Fixed wrong Project Settings direction on an error message. | Michael Alexsander Silva Dias | |
2017-12-20 | properly send mouse released event when grabbing modal focus, fixes #14854 | Juan Linietsky | |
2017-12-19 | Make dynamic font oversampling fully dynamic. | Juan Linietsky | |
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-19 | Should no longer crash after rebaking, may be a solution to #14795 | Juan Linietsky | |
Not sure if this is the same problem, as reported, please test. | |||
2017-12-17 | Merge pull request #14754 from willnationsdev/dictionary-copy | Rémi Verschelde | |
Added 'duplicate' function for Dictionary in C++ and API. | |||
2017-12-17 | Dictionary::copy -> ::duplicate | Will Nations | |
2017-12-16 | Fixed a bug where mouse button focus breaks when using multiple buttons at once. | Nathan Warden | |
2017-12-16 | Revert "Fix mouse button release not sent to gui_input if it's different ↵ | Juan Linietsky | |
from the button that gave focus" | |||
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | |
2017-12-16 | Merge pull request #14484 from Zylann/fix_mouse_focus_button_release | Rémi Verschelde | |
Fix mouse button release not sent to gui_input if it's different from the button that gave focus | |||
2017-12-15 | Fixes oversized tooltip labels (issue 14570) | Bernhard Liebl | |
2017-12-15 | Merge pull request #14604 from mhilbrunner/http-defaults | Rémi Verschelde | |
HTTP cleanup & better defaults | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-14 | HTTP cleanup & better defaults | mhilbrunner | |
2017-12-10 | Merge pull request #13351 from poke1024/fix12451_2 | Rémi Verschelde | |
Make click on arrow properly open and close property editor modals | |||
2017-12-10 | fix certain popup close clicks with popup buttons | Bernhard Liebl | |
2017-12-10 | Fix mouse button release not sent to gui_input if it's different from the ↵ | Marc Gilleron | |
button that gave focus | |||
2017-12-10 | Fix mouse position in viewport | volzhs | |
2017-12-07 | Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-04 | Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. | Juan Linietsky | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-12-01 | Fixed crash on duplicate instanced nodes (#13432) | Konstantin Zaitsev | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | |
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |