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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-31
Exposed new ClearMode function to Viewport clases, closes #9995
Juan Linietsky
2017-08-31
Do not error flood if removing default environment. Closes #9945
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Viewport: fix 'size' binding from Rect2 to Vector2
Poommetee Ketson
2017-08-27
Merge pull request #10579 from quinnyo/rpc-sender-id
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-26
Node: Add debug info to add_child reparenting check
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-22
Add missing NULL check for the new show_about() call
Marcelo Fernandez
2017-08-22
Fix build after merge of #10254
Rémi Verschelde
2017-08-22
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Merge pull request #10443 from karroffel/propagate_call
Rémi Verschelde
2017-08-20
Fixed segfault when hovering over scene tree elements and showing tooltips.
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
add "propagate_call" method to Node
Karroffel
2017-08-18
Small fix that makes overal UI (including dragging spliiters) much, much faster.
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-17
Added notification const NOTIFICATION_WM_ABOUT
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Allow zero-padded serial naming
Pedro J. Estébanez
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-15
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
Juan Linietsky
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-11
Merge pull request #10198 from jjay/f/stretch_aspect_expand
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-07
-Fixed BoneAttachment delay, closes #3966
Juan Linietsky
2017-08-07
Merge pull request #10136 from MednauN/master
Thomas Herzog
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Merge pull request #9394 from supagu/sync-rpc-fix
Rémi Verschelde
2017-08-07
Add handling of touch events in _gui_input_event
Evgeny Zuev
2017-08-05
renamed node path, closes #5691
Juan Linietsky
2017-07-31
Merge pull request #8567 from BastiaanOlij/ar_vr_server
Rémi Verschelde
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
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