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2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Improve the `Node.add_child_below_node()` documentationHugo Locurcio
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-19SceneTree: Abort change_scene if we're quittingRémi Verschelde
2020-01-17Fix crash when confirming dialogs with Return keyRémi Verschelde
2020-01-07Don't show conf warning if script is not toolTomasz Chabora
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-28Improve the Timer wait time property hintHugo Locurcio
2019-12-18Revert "Allow tab key to be used for shortcuts"Rémi Verschelde
2019-12-11Scroll ScrollContainer to focused childrenTomasz Chabora
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-29Viewport environment is updated properly when set to own worldPouleyKetchoupp
2019-11-27Added more details in Timer.start() error message.x2f
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
2019-11-21Setting the node process priority should not trigger an errorMartin Capitanio
2019-11-20Rename External MSAA to AndroidVR MSAA on Viewport propertyvolzhs
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde