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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-11
Fix `Node::rpc_config` return error
MarvinFF
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix contact points debug for 3D Physics
PouleyKetchoupp
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Implement pause-aware picking
Pedro J. Estébanez
2021-02-01
Node::replace_by was not copying node properties - removed the dead code.
nemerle
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-17
Change how editable children data is stored
kobewi
2021-01-07
Make tooltips appear on the same display as the editor
AberrantWolf
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-05
Tooltips: Fix unassigned strip_edges() call on text
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fix
Rémi Verschelde
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-10
Fix tooltip position in embedded window
Michael Alexsander
2020-12-10
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
Marcel Admiraal
2020-12-09
Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-08
Rename CanvasItem's hide signal to hidden
Marcel Admiraal
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-26
Implement signed distance fields for 2D shaders
reduz
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