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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2018-05-07
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Juan Linietsky
2018-05-07
Merge pull request #18454 from KidRigger/working_timer
Max Hilbrunner
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-02
Merge pull request #18451 from volzhs/node-name
Rémi Verschelde
2018-05-03
Check invalid node name
volzhs
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-27
Allows setting the Timer wait_time in start method.
Anish
2018-04-10
Implement Input.set_default_cursor_shape to change the default shape
Guilherme Felipe
2018-04-09
Made print_tree_pretty() function which displays scene tree graphically
Geoffrey
2018-04-08
Merge pull request #17227 from Faless/multiplayer_api
Juan Linietsky
2018-04-08
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Juan Linietsky
2018-04-07
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
Improve popup menus usability
Pedro J. Estébanez
2018-03-23
Merge pull request #17321 from LinkDoyle/issue_16350
Rémi Verschelde
2018-03-19
Fix oversampled font artifacts after resize
Ruslan Mustakov
2018-03-16
Merge pull request #16947 from Faless/ui_actions
Fabio Alessandrelli
2018-03-15
Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted
Hein-Pieter van Braam
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-07
Fix switching WindowDialog types leaves garbage buttons
Link
2018-03-05
Added create_instance
eon-s
2018-03-04
Fix gesture events being blocked
Bernhard Liebl
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-03-03
FIX Windows enter/exit mouse notifications
Ranoller
2018-03-01
Viewport: Fix missing tooltips w/ disabled physics object picking
Rémi Verschelde
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-23
Properly set input as handled when closing modal
Fabio Alessandrelli
2018-02-21
Fix typos with codespell
luz.paz
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-20
Add ready signal to Node
Zephilinox
2018-01-18
Remove obsolete Viewport _update_rect() code
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-06
Fix typo in new strings
Poommetee Ketson
2018-01-05
Force button release when window focuses out, fixes #15318 and likely many ot...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15192 from volzhs/expose-quit-on-go-back
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Merge pull request #14953 from poke1024/fix-toolbar-gesture
Noshyaar
2017-12-30
Bind SceneTree::set_quit_on_go_back() to gdscript
volzhs
2017-12-28
More efficient subwindow handling
Bernhard Liebl
2017-12-27
Merge pull request #14996 from neikeq/enums-mono
Noshyaar
2017-12-26
Hiding a control now fires NOTIFICATION_FOCUS_EXIT.
PJB3005
2017-12-26
Merge pull request #14977 from volzhs/fix-crash-group
Juan Linietsky
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-25
Merge pull request #14899 from volzhs/render-quality-option
Noshyaar
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