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2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-24Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
This reverts commit 4839e5f6d9ed1c0afee933009ab44b9913310d27. Fixes #21289.
2018-08-21Merge pull request #21245 from RandomShaper/fix-physics-canvas-xformRémi Verschelde
Take CanvasLayer transform into account for 2D physics
2018-08-21Style: Fix issues that went past CIRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ↵Juan Linietsky
ability to choose between bodies and areas when colliding.
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
Fixes #18073.
2018-08-16Lift 1440 limit in rotation_degrees hint rangeRémi Verschelde
Fixes #15947.
2018-08-15Fix not to show configuration warning on every node has scriptvolzhs
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
[Core] Split up math_2d.h
2018-08-14-Deprecate ImageTexture::loadJuan Linietsky
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-04Fixed process priorityAndrea Catania
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-28fixed uninitialised variable that was causing menu crash.Ibrahn Sahir
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-24Opens the menu with the same parent on mouse focusGuilherme Felipe
2018-07-23Merge pull request #19888 from AndreaCatania/pryJuan Linietsky
Implemented proceses priority
2018-07-23Implemented proceses priorityAndrea Catania
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-05Merge pull request #19015 from ↵Max Hilbrunner
toger5/fixed_scrolling_with_trackpad_in_new_inspector fixed scrolling in new ispector when using trackpad pan gesture
2018-07-04Fix CORS problems due to added headers on JS targetGagaPete
Before this change, missing User-Agent and Accept headers were automatically added on all platforms. Setting the User-Agent header forces the browser to do a CORS preflight (see 1) which fails if the HTTP endpoint is not configured appropriate. It's not neccesary to set either header as the browser sets them and so this commit disables that functionality on the JS target. 1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-03-Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI projectJuan Linietsky
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03Merge pull request #19853 from khairul169/duplicate_bugMax Hilbrunner
Fix duplicate method on instanced node generates duplicated children.
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-07-02-Fixes to how hashing happened, now StringName and NodePath use default ↵Juan Linietsky
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes
2018-06-30Fix duplicate bugkhairul169
2018-06-27Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky
2018-06-19Add missing NULL checks for add_child_below_nodeMarcelo Fernandez
2018-06-07Fix regression with cursor shapeGuilherme Felipe
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks).
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-24Revert #14753, as it is buggy and no longer necessary.Webster Sheets
2018-05-18fixed scrolling in new ispector when using trackpad pan gesturetoger5
2018-05-16Merge pull request #18928 from BastiaanOlij/fix_viewport_flagsRémi Verschelde
Store flags so it isn't lost when viewport isn't setup yet
2018-05-16Store flags so it isn't lost when viewport isn't setup yetBastiaan Olij
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-09Merge pull request #18709 from Faless/multiplayer_docsMax Hilbrunner
Rename multiplayer_api to multiplayer, add docs
2018-05-08Merge pull request #15119 from poke1024/visible-subwindowsJuan Linietsky
More efficient subwindow handling
2018-05-08Merge pull request #15074 from ↵Juan Linietsky
PJB3005/17-12-26-remove_gui_focus_on_visibility_loss Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
Only the class name retain the MultiplayerAPI name
2018-05-08Fix double free for drag preview control in viewportGeequlim
2018-05-07Merge pull request #17295 from eon-s/instance-placeholderJuan Linietsky
Make InstancePlaceholder more flexible by allowing to instance without removing it.
2018-05-07Merge pull request #15911 from Zephilinox/ready_signalJuan Linietsky
Add ready signal to Node
2018-05-07Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky
Added option to viewport to keep linear color