Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-19 | Merge pull request #23270 from silvanocerza/remote_scene_tree_filter | Rémi Verschelde | |
Implemented remote scene tree filtering | |||
2019-07-12 | Merge pull request #30517 from kawa-yoiko/modal-freeze | Rémi Verschelde | |
Fix multiple popup freezing | |||
2019-07-11 | Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key | Rémi Verschelde | |
Fix inability to insert keys via Insert Key context menu | |||
2019-07-11 | Fix #29478 multiple modals possibly freeze | Shiqing | |
2019-07-10 | Fix inability to insert keys via Insert Key context menu | Bojidar Marinov | |
Fixes #30495 | |||
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Merge pull request #30462 from sparkart/master | Rémi Verschelde | |
Fix issue with displaying empty tooltip hint | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-09 | Fix issue with displaying empty tooltip hint | Emmanuel Barroga | |
Closes #30448 | |||
2019-07-09 | Merge pull request #30315 from zaksnet/httprequest-add-timeout | Fabio Alessandrelli | |
Add optional timeout to HTTPRequest | |||
2019-07-09 | Adds timeout property for httprequest | Zak | |
2019-07-05 | Make 'size_override_stretch' a property in 'Viewport' | Michael Alexsander Silva Dias | |
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde | |
Fix some editor crashes | |||
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-07-01 | Fix HTTPRequest status checks. | Fabio Alessandrelli | |
HTTPRequest used to have its own `status` variable but it would never be updated since the status of the client would be used instead. This caused potential crashes in some edge cases. The `status` variable is now removed, and the client status is used in checks instead. | |||
2019-06-27 | Add default values to the editor help, docs, and generated RST | Bojidar Marinov | |
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086 | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Node: Fix logic of has/get_node_and_resource and document it | Rémi Verschelde | |
Also document NodePath. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-05-30 | Merge pull request #26942 from RandomShaper/fix-vp-issues | Rémi Verschelde | |
Fix Viewport and Camera issues | |||
2019-05-28 | Node::duplicate: Don't set name if original node is nameless | Rémi Verschelde | |
In practice this only happens when duplicating a node which is not in the scene tree yet, as nameless nodes get assigned a generated name when added to the scene tree. Fixes #27319. | |||
2019-05-27 | Implemented remote scene tree filtering | Silvano Cerza | |
User can now filter the remote scene tree, like the local one is filtered, while the game is running | |||
2019-05-24 | Merge pull request #29152 from nekomatata/fix-node-rename-tool-script | Rémi Verschelde | |
Fixed scene tree update after changing node name in tool script | |||
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp | |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | |
Add settings for single-quotes on completion | |||
2019-04-30 | Merge pull request #27869 from jean-dao/scenetree_call_group | Rémi Verschelde | |
Fix: use function in SceneTree::call_group | |||
2019-04-29 | Merge pull request #18992 from aaronfranke/mono-equal-approx | Rémi Verschelde | |
[Core] [Mono] Improve and use approximate equality methods | |||
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-04-25 | Cancel tooltip when hiding the node it belongs to | James Buck | |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-22 | Merge pull request #28140 from Daw11/orphan-nodes | Rémi Verschelde | |
Add a monitor for the orphan nodes | |||
2019-04-20 | Fix disable_3d=yes -Wunused-variable errors | Rémi Verschelde | |
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-17 | Add a monitor for the orphan nodes | Daw11 | |
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103 | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-10 | Decrease the default tooltip delay to 0.5 seconds | Hugo Locurcio | |
This matches other applications' and OS' tooltip behaviors more closely. | |||
2019-04-09 | Fix: use function in SceneTree::call_group | Jean Dao | |
When calling call_group from C++, the function name is not passed on to call_group_flags, resulting in first argument being mistakenly used instead of function. | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-05 | Merge pull request #26803 from ptrojahn/emptynode | Rémi Verschelde | |
Make get_node return NULL for empty NodePaths | |||
2019-04-05 | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | |
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵ | Juan Linietsky | |
#27614 |