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2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-19Merge pull request #23270 from silvanocerza/remote_scene_tree_filterRémi Verschelde
Implemented remote scene tree filtering
2019-07-12Merge pull request #30517 from kawa-yoiko/modal-freezeRémi Verschelde
Fix multiple popup freezing
2019-07-11Merge pull request #30498 from bojidar-bg/30495-cannot-insert-keyRémi Verschelde
Fix inability to insert keys via Insert Key context menu
2019-07-11Fix #29478 multiple modals possibly freezeShiqing
2019-07-10Fix inability to insert keys via Insert Key context menuBojidar Marinov
Fixes #30495
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Merge pull request #30462 from sparkart/masterRémi Verschelde
Fix issue with displaying empty tooltip hint
2019-07-10Use reference to constant in functionsqarmin
2019-07-09Fix issue with displaying empty tooltip hintEmmanuel Barroga
Closes #30448
2019-07-09Merge pull request #30315 from zaksnet/httprequest-add-timeoutFabio Alessandrelli
Add optional timeout to HTTPRequest
2019-07-09Adds timeout property for httprequestZak
2019-07-05Make 'size_override_stretch' a property in 'Viewport'Michael Alexsander Silva Dias
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01fix some crashesFurkan Türkal
2019-07-01Fix HTTPRequest status checks.Fabio Alessandrelli
HTTPRequest used to have its own `status` variable but it would never be updated since the status of the client would be used instead. This caused potential crashes in some edge cases. The `status` variable is now removed, and the client status is used in checks instead.
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Node: Fix logic of has/get_node_and_resource and document itRémi Verschelde
Also document NodePath.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-30Merge pull request #26942 from RandomShaper/fix-vp-issuesRémi Verschelde
Fix Viewport and Camera issues
2019-05-28Node::duplicate: Don't set name if original node is namelessRémi Verschelde
In practice this only happens when duplicating a node which is not in the scene tree yet, as nameless nodes get assigned a generated name when added to the scene tree. Fixes #27319.
2019-05-27Implemented remote scene tree filteringSilvano Cerza
User can now filter the remote scene tree, like the local one is filtered, while the game is running
2019-05-24Merge pull request #29152 from nekomatata/fix-node-rename-tool-scriptRémi Verschelde
Fixed scene tree update after changing node name in tool script
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-30Merge pull request #24437 from mateusfccp/single_quotes_optionRémi Verschelde
Add settings for single-quotes on completion
2019-04-30Merge pull request #27869 from jean-dao/scenetree_call_groupRémi Verschelde
Fix: use function in SceneTree::call_group
2019-04-29Merge pull request #18992 from aaronfranke/mono-equal-approxRémi Verschelde
[Core] [Mono] Improve and use approximate equality methods
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-04-25Cancel tooltip when hiding the node it belongs toJames Buck
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
Small fixes, mostly duplicated code
2019-04-22Merge pull request #28140 from Daw11/orphan-nodesRémi Verschelde
Add a monitor for the orphan nodes
2019-04-20Fix disable_3d=yes -Wunused-variable errorsRémi Verschelde
2019-04-20Object::script may not be a valid Ref<Script>Hein-Pieter van Braam-Stewart
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that.
2019-04-17Add a monitor for the orphan nodesDaw11
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103
2019-04-11No more metadata and dependency indices kept in resources saved.Juan Linietsky
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved.
2019-04-10Decrease the default tooltip delay to 0.5 secondsHugo Locurcio
This matches other applications' and OS' tooltip behaviors more closely.
2019-04-09Fix: use function in SceneTree::call_groupJean Dao
When calling call_group from C++, the function name is not passed on to call_group_flags, resulting in first argument being mistakenly used instead of function.
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-05Merge pull request #26803 from ptrojahn/emptynodeRémi Verschelde
Make get_node return NULL for empty NodePaths
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵Juan Linietsky
#27614