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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-13
Improve dashed line alignment and make it optional.
bruvzg
2023-01-13
Merge pull request #71209 from bruvzg/ed_progress_reparent
Rémi Verschelde
2023-01-12
Rearrange `editor/naming/*` project settings
Danil Alexeev
2023-01-11
Merge pull request #71105 from reduz/unload-current-scene
Rémi Verschelde
2023-01-11
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-10
Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
Add Node::get_window() method.
bruvzg
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-09
Calculate the mouse focus inverse transform only when needed
Markus Sauermann
2023-01-09
Clarify some parent item checks in CanvasItem
Yuri Sizov
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-07
Merge pull request #70939 from bruvzg/win_screen_2
Rémi Verschelde
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #70624 from bruvzg/cur_sc
Rémi Verschelde
2023-01-03
Set main window min. size via Window object instead of DisplayServer to prese...
bruvzg
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Improve `window_set_current_screen` and fix secondary window initial mode and...
bruvzg
2022-12-19
Fix CanvasItem Z-index referring to Node2D
Aaron Franke
2022-12-19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
Rémi Verschelde
2022-12-19
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Rémi Verschelde
2022-12-19
Add a method to get global modulate
kobewi
2022-12-18
Include the following-viewport-transform into CanvasLayer transforms
Markus Sauermann
2022-12-17
Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
Merge pull request #70202 from Calinou/viewport-transparent-background-rename...
Rémi Verschelde
2022-12-17
Move transparent background project setting to a subsection
Hugo Locurcio
2022-12-16
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
Rémi Verschelde
2022-12-15
Fix possible Tween leak on exit
Haoyu Qiu
2022-12-14
Fix missing check if shortcut event is handled for Control-nodes
Markus Sauermann
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-07
Copy local theme overrides from Control to Window
Yuri Sizov
2022-12-07
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...
bruvzg
2022-12-02
Rework how current Camera2D is determined
kobewi
2022-11-30
Fix routing of InputEventScreenDrag events to Control nodes
Fredia Huya-Kouadio
2022-11-29
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
Hendrik Brucker
2022-11-28
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
Rémi Verschelde
2022-11-28
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more...
Rémi Verschelde
2022-11-28
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Rémi Verschelde
2022-11-27
Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"
Rémi Verschelde
2022-11-25
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
Rémi Verschelde
2022-11-25
Viewport cancels existing tooltip when window looses focus
grimmr
2022-11-24
Merge pull request #68566 from Mickeon/node-print-orphans-static
Rémi Verschelde
2022-11-23
Merge pull request #68568 from Mickeon/node-parent-busy-error
Rémi Verschelde
2022-11-23
Update "Parent node is busy" errors to use `Callable.call_deferred()`
Micky
2022-11-22
Fix CanvasTransform on RenderingServer when Viewport enters Tree
Markus Sauermann
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