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2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511.
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-03-31Now the timer could be pausedHearto Lazor
pause with: set_active(true/false) is paused with: is_active()
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-11Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3dRémi Verschelde
Fix link error when disable_3d=yes
2016-03-11Fix link error when disable_3d=yessanikoyes
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-27fix transform localization event in mouse motionJuan Linietsky
2016-02-03-Fix mouse coordinates not being affected by canvas transformJuan Linietsky
2016-02-03Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-25-Fix input bug on window ordering due to foretting to sort root itemsJuan Linietsky
2016-01-25-Changed how popups work in Viewport to make them a lot less invasive to the ↵Juan Linietsky
scene tree
2016-01-22-make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky
2016-01-22-Fix viewport converting the scren in grayness, fixes #3406Juan Linietsky
2016-01-20Merge pull request #3390 from Hinsbart/duplicate_fixRémi Verschelde
duplicate groups and signals
2016-01-19-Some fixes to drag and drop and canvas offset for GUI that were introduced ↵Juan Linietsky
after rewrite
2016-01-20duplicate groups and signalshondres
2016-01-19Fix build with tools=noRémi Verschelde
Fixes #3384.
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-05Fix is_node_being_edited() when not building toolsRémi Verschelde
Fixes #3213. Superseded #3242.
2016-01-03forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky
the editor, closes #3017
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-17Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky
fix miss bind for Node::find_node
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-09-30fix miss bind for Node::find_nodevolzhs
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed