Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde | |
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511. | |||
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry | |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry | |
2016-03-31 | Now the timer could be paused | Hearto Lazor | |
pause with: set_active(true/false) is paused with: is_active() | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-11 | Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d | Rémi Verschelde | |
Fix link error when disable_3d=yes | |||
2016-03-11 | Fix link error when disable_3d=yes | sanikoyes | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-27 | fix transform localization event in mouse motion | Juan Linietsky | |
2016-02-03 | -Fix mouse coordinates not being affected by canvas transform | Juan Linietsky | |
2016-02-03 | Merge pull request #3534 from Biliogadafr/pickable2d | Juan Linietsky | |
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects | |||
2016-02-02 | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky | |
2016-01-25 | -Fix input bug on window ordering due to foretting to sort root items | Juan Linietsky | |
2016-01-25 | -Changed how popups work in Viewport to make them a lot less invasive to the ↵ | Juan Linietsky | |
scene tree | |||
2016-01-22 | -make sure instance placeholder works with duplicate(), fixes #3378 | Juan Linietsky | |
2016-01-22 | -Fix viewport converting the scren in grayness, fixes #3406 | Juan Linietsky | |
2016-01-20 | Merge pull request #3390 from Hinsbart/duplicate_fix | Rémi Verschelde | |
duplicate groups and signals | |||
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced ↵ | Juan Linietsky | |
after rewrite | |||
2016-01-20 | duplicate groups and signals | hondres | |
2016-01-19 | Fix build with tools=no | Rémi Verschelde | |
Fixes #3384. | |||
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky | |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky | |
2016-01-05 | Fix is_node_being_edited() when not building tools | Rémi Verschelde | |
Fixes #3213. Superseded #3242. | |||
2016-01-03 | forgot to bind NOTIFICATION_INSTANCED, closes #2261 | Juan Linietsky | |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | -fix loading of samples in mod, s3m and xm. Fixes #2553 | reduz | |
2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz | |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-08 | better unique name resolution, as suggested i #3017 | Juan Linietsky | |
2015-12-08 | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | |
the editor, closes #3017 | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-14 | windows crash and bind placeholder method | Ariel Manzur | |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2556 from volzhs/fix_miss_bind_findnode | Juan Linietsky | |
fix miss bind for Node::find_node | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-09-30 | fix miss bind for Node::find_node | volzhs | |
2015-09-25 | Update documentation for TileSet and Timer | Rémi Verschelde | |
2015-09-20 | fixed stupid bug caused by accidentally removed line before commit | Juan Linietsky | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed |