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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-01
-Modules can now add custom version info (added it for Mono)
Juan Linietsky
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Merge pull request #12149 from endragor/check-input-handled
Rémi Verschelde
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-10-19
Fix Viewport clear mode is bool instead of int, fixes #12202
Poommetee Ketson
2017-10-16
Check if input is handled before handling it
Ruslan Mustakov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_...
Rémi Verschelde
2017-09-25
Merge pull request #11552 from Tetane/master
Poommetee Ketson
2017-09-24
Add a missing constant binding in SceenTree
Tetane
2017-09-24
Fixed caret blink and speed resetting in scenes, issue 10764
Paulb23
2017-09-21
Merge pull request #11013 from MednauN/master
Rémi Verschelde
2017-09-20
Let queue_free() work on nodes which are not in the scene tree
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Fix duplication of node with script
Evgeny Zuev
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11007 from saltares/issue-9988
Rémi Verschelde
2017-09-12
Merge pull request #11041 from hpvb/fix-clang-format-error
Rémi Verschelde
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-31
Exposed new ClearMode function to Viewport clases, closes #9995
Juan Linietsky
2017-08-31
Do not error flood if removing default environment. Closes #9945
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Viewport: fix 'size' binding from Rect2 to Vector2
Poommetee Ketson
2017-08-27
Merge pull request #10579 from quinnyo/rpc-sender-id
Rémi Verschelde
2017-08-26
Add two missing Null checks
Hein-Pieter van Braam
2017-08-26
Node: Add debug info to add_child reparenting check
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-22
Add missing NULL check for the new show_about() call
Marcelo Fernandez
2017-08-22
Fix build after merge of #10254
Rémi Verschelde
2017-08-22
Merge pull request #10254 from marcelofg55/master
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Merge pull request #10443 from karroffel/propagate_call
Rémi Verschelde
2017-08-20
Fixed segfault when hovering over scene tree elements and showing tooltips.
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
add "propagate_call" method to Node
Karroffel
2017-08-18
Small fix that makes overal UI (including dragging spliiters) much, much faster.
Juan Linietsky
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