Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | |
-Fixed skeleton crash, probably fixes other issues | |||
2017-08-07 | Merge pull request #10136 from MednauN/master | Thomas Herzog | |
Add handling of touch events in _gui_input_event | |||
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | |
Makes all Godot API's Methods lower_case | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-07 | Merge pull request #9394 from supagu/sync-rpc-fix | Rémi Verschelde | |
Queue RPC packet before calling method locally to ensure correct RPC … | |||
2017-08-07 | Add handling of touch events in _gui_input_event | Evgeny Zuev | |
Fixes #10039 | |||
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky | |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | |
AR/VR base classes and position tracker support | |||
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||
2017-07-25 | Fix Node::move_child() crash if moving to the end plus one | Pedro J. Estébanez | |
Fixes #9820. | |||
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Script editor usability fixes | Juan Linietsky | |
2017-07-10 | Fix picking list flood while mouse capture enabled | Pedro J. Estébanez | |
Fixes #9575. | |||
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-06-28 | Reworked translation system | Juan Linietsky | |
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | |||
2017-06-28 | Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d | Rémi Verschelde | |
Fix VisibilityNotifier2D viewport offset issue | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-26 | Queue RPC packet before calling method locally to ensure correct RPC packet ↵ | Fabian Mathews | |
order | |||
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | |
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky | |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-06 | Fix bug in pause mode propagation | Fabio Alessandrelli | |
Pause mode was not correctly propagating effectively stopping immediately when the mode was not PAUSE_MODE_INHERIT. | |||
2017-04-25 | Fix auto_accept_quit option to work | volzhs | |
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was. | |||
2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | |
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4) | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde | |
Optimize-out some debug and/or non-tools methods | |||
2017-04-07 | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children | Rémi Verschelde | |
Reset display folded for an instanced scene if editable children is toggled off | |||
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | |
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | |||
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | |
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | |
Follow-up to #8251. | |||
2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya | |