Age | Commit message (Expand) | Author |
2017-04-03 | Merge pull request #8048 from ficoos/was_input_handled | Rémi Verschelde |
2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas |
2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi |
2017-03-30 | Merge pull request #8203 from RandomShaper/add-missing-bind | Rémi Verschelde |
2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez |
2017-03-24 | Merge pull request #8010 from AlexHolly/Timer-is_time_left | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-19 | is_active to is_paused | AlexHolly |
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde |
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde |
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez |
2017-03-12 | fix remove_and_skip() | AlexHolly |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry |
2017-03-06 | Fix VisibilityNotifier2D reapplication of viewport offset | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek |
2017-02-26 | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez |
2017-02-15 | SceneTreeTimer: Ability to set pause mode | Andreas Haas |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-13 | Node name casing: fix mistake from previous commit | Rémi Verschelde |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |