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AgeCommit message (Expand)Author
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07-Fixed BoneAttachment delay, closes #3966Juan Linietsky
2017-08-07Merge pull request #10136 from MednauN/masterThomas Herzog
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Merge pull request #9394 from supagu/sync-rpc-fixRémi Verschelde
2017-08-07Add handling of touch events in _gui_input_eventEvgeny Zuev
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-07-31Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-25Fix Node::move_child() crash if moving to the end plus onePedro J. Estébanez
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Script editor usability fixesJuan Linietsky
2017-07-10Fix picking list flood while mouse capture enabledPedro J. Estébanez
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-28Merge pull request #7947 from RandomShaper/fix-vis-notifier-2dRémi Verschelde
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-26Queue RPC packet before calling method locally to ensure correct RPC packet o...Fabian Mathews
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-06Fix bug in pause mode propagationFabio Alessandrelli
2017-04-25Fix auto_accept_quit option to workvolzhs
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-childrenRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-04-07Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya