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AgeCommit message (Expand)Author
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-23Fixed many more bugs reported by ValgrindJuan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde
2016-11-28Merge pull request #7138 from bojidar-bg/ready_guardRémi Verschelde
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-18adding get_stored_values methodAriel Manzur
2016-11-17Do not emit NOTIFICATION_READY more than once (breaking change)Bojidar Marinov
2016-11-17Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov
2016-11-14Uncomment debug properties of HTTP Requestkhairul169
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-06Merge pull request #7022 from neikeq/pr-issue-7013Ignacio Etcheverry
2016-11-03Keep groups when replacing nodesIgnacio Etcheverry
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-10Revise serial naming behaviorPedro J. Estébanez
2016-10-09Merge pull request #6747 from RandomShaper/unify-serial-namingRémi Verschelde
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
2016-10-08Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky
2016-09-10Merge pull request #6355 from Kazuo256/http-request-methodsJuan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-09-05Add http method and request data parametersKazuo256
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
2016-07-30UI navigation via JOYSTICK_MOTION.Andreas Haas