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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-20
Add Root Null Check
Nathan Franke
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-12
fix translation not updating in ConfirmationDialog (and Window by inheritance)
fabriceci
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-11
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Rémi Verschelde
2021-03-11
Support for duplication of nested instanced scenes
hilfazer
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-05
Merge pull request #46516 from HaSa1002/scrollcontainer-embed
Rémi Verschelde
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-02
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
Merge pull request #35246 from zaksnet/disconnect-while-downloading
Fabio Alessandrelli
2021-03-02
Update scene/main/http_request.cpp
Zak Stam
2021-03-01
Fix Window.get_window_id() returning -1 when embedded
Johannes
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-28
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
Rémi Verschelde
2021-02-27
[Net] Better EOF handling in HTTPRequest.
Fabio Alessandrelli
2021-02-26
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Rémi Verschelde
2021-02-26
Prevent crash when clicking Mesh in MeshInstance when is scene root
hilfazer
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Fix Godot returned status code on unexpected error
Emmanuel Leblond
2021-02-25
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Rémi Verschelde
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-24
Fix crash during drag if user freed the drag preview
Delf Neumärker
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-22
Add preview Sun and Environment
reduz
2021-02-22
Merge pull request #46243 from Calinou/improve-get-node-error-message
Rémi Verschelde
2021-02-22
Improve the `get_node()` error message to be more descriptive
Hugo Locurcio
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Eric M
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-14
[CTL] Add missing font outline drawing routines and theme constants.
bruvzg
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-11
Fix `Node::rpc_config` return error
MarvinFF
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix contact points debug for 3D Physics
PouleyKetchoupp
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
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