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2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-16Revert "Fix mouse button release not sent to gui_input if it's different ↵Juan Linietsky
from the button that gave focus"
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-16Merge pull request #14484 from Zylann/fix_mouse_focus_button_releaseRémi Verschelde
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-15Fixes oversized tooltip labels (issue 14570)Bernhard Liebl
2017-12-15Merge pull request #14604 from mhilbrunner/http-defaultsRémi Verschelde
HTTP cleanup & better defaults
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-14HTTP cleanup & better defaultsmhilbrunner
2017-12-10Merge pull request #13351 from poke1024/fix12451_2Rémi Verschelde
Make click on arrow properly open and close property editor modals
2017-12-10fix certain popup close clicks with popup buttonsBernhard Liebl
2017-12-10Fix mouse button release not sent to gui_input if it's different from the ↵Marc Gilleron
button that gave focus
2017-12-10Fix mouse position in viewportvolzhs
2017-12-07Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-01Fixed crash on duplicate instanced nodes (#13432)Konstantin Zaitsev
2017-11-26Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky
Onion skinning
2017-11-25Fix crash on node duplicationPedro J. Estébanez
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282.
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-21Node.duplicate(): instanced node's descendants' properties now updateWill Nations
w/ original's runtime values.
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-21Merge pull request #13132 from Chaosus/preserve_dupsignals_flagsRémi Verschelde
Preserve duplicate signal flags
2017-11-21Preserve duplicate signal flagsChaosus
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
Helps with #11182.
2017-11-19Remove out-of-logic assignment of instance's original scenePedro J. Estébanez
2017-11-19Fix duplication of signalsPedro J. Estébanez
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951.
2017-11-13fix signals disconnecting on changing target node typeIan
2017-11-13Duplicate signals fixesChaosus
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-11-01-Modules can now add custom version info (added it for Mono)Juan Linietsky
-Version string takes this version info -Ability to download templates from the interweb (listing does not work yet)
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-20Merge pull request #12149 from endragor/check-input-handledRémi Verschelde
Check if input is handled before handling it
2017-10-20Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde
Added a node_added signal to the SceneTree
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson
2017-10-16Check if input is handled before handling itRuslan Mustakov
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-25Merge pull request #11545 from ↵Rémi Verschelde
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip]
2017-09-25Merge pull request #11552 from Tetane/masterPoommetee Ketson
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-24Add a missing constant binding in SceenTreeTetane
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))