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2016-06-13Better error text when trying to add/remove/move child nodes in a busy ↵Juan Linietsky
parent, closes #4838
2016-06-13Merge pull request #5058 from neikeq/pr-issue-1461Juan Linietsky
Preserve signal connections when replacing target node
2016-06-11do not allow picking in captured mode, closes #5134Juan Linietsky
2016-06-09fixes wrong bool return, closes #5037Juan Linietsky
2016-06-09Preserve signal connections when replacing the target nodeIgnacio Etcheverry
2016-06-08Merge pull request #5007 from bojidar-bg/asset-storeJuan Linietsky
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-07Update asset library editor plugin - new functionality and fixesBojidar Marinov
2016-06-07Fix indentation issues in last commitsRémi Verschelde
Ping @reduz.
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
Added New Listener Spatial Node.
2016-06-06properly pass events to parent controls, closes #4701Juan Linietsky
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript.J08nY
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-20Fix for tooltip blinking (#4713)captainwasabi
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511.
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-03-31Now the timer could be pausedHearto Lazor
pause with: set_active(true/false) is paused with: is_active()
2016-03-20Added listener spatial node.Saracen
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-11Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3dRémi Verschelde
Fix link error when disable_3d=yes
2016-03-11Fix link error when disable_3d=yessanikoyes
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-27fix transform localization event in mouse motionJuan Linietsky
2016-02-03-Fix mouse coordinates not being affected by canvas transformJuan Linietsky
2016-02-03Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-25-Fix input bug on window ordering due to foretting to sort root itemsJuan Linietsky
2016-01-25-Changed how popups work in Viewport to make them a lot less invasive to the ↵Juan Linietsky
scene tree
2016-01-22-make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky
2016-01-22-Fix viewport converting the scren in grayness, fixes #3406Juan Linietsky
2016-01-20Merge pull request #3390 from Hinsbart/duplicate_fixRémi Verschelde
duplicate groups and signals
2016-01-19-Some fixes to drag and drop and canvas offset for GUI that were introduced ↵Juan Linietsky
after rewrite
2016-01-20duplicate groups and signalshondres
2016-01-19Fix build with tools=noRémi Verschelde
Fixes #3384.
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-05Fix is_node_being_edited() when not building toolsRémi Verschelde
Fixes #3213. Superseded #3242.