Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-20 | Merge pull request #56972 from lawnjelly/warn_unused | Rémi Verschelde | |
2022-01-20 | Add nodiscard to core math classes to catch c++ errors. | lawnjelly | |
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute. | |||
2022-01-20 | Merge pull request #56957 from Pineapple/get-node-error-check-optimization | Rémi Verschelde | |
Rework Node::get_node to omit is_absolute() check in best case scenario | |||
2022-01-19 | Rework Node::get_node to omit is_absolute() check in best case scenario | Bartłomiej T. Listwon | |
2022-01-19 | Merge pull request #56935 from V-Sekai/window_theme_changed_signal | Rémi Verschelde | |
2022-01-19 | Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow | Rémi Verschelde | |
2022-01-19 | Add missing 'theme_changed' signal to Window class | SaracenOne | |
2022-01-18 | Window management improvements. | bruvzg | |
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`). | |||
2022-01-17 | Allow embedded windows to be non-resizable | Mario Liebisch | |
This fixes issue #56869. | |||
2022-01-16 | Replicate load-as-placeholder state on node duplication | Haoyu Qiu | |
2022-01-12 | Refactor CanvasItem show/hide/set_visible | Stijn Hinlopen | |
2022-01-11 | Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types | Rémi Verschelde | |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya | |
2022-01-11 | Merge pull request #56322 from madmiraal/fix-42450 | Rémi Verschelde | |
2022-01-09 | Fix Tween pause behavior | kobewi | |
2022-01-07 | Merge pull request #53419 from TechnoPorg/rework-subwindows | Rémi Verschelde | |
2022-01-06 | Update the minimum size of ViewportContainer | Tomasz Chabora | |
2022-01-05 | Clear only owners that are no longer in the same tree | Pedro J. Estébanez | |
2022-01-05 | Merge pull request #55512 from RandomShaper/better_node_delete | Rémi Verschelde | |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-29 | Rename speed to velocity when it's a directional Vector | Marcel Admiraal | |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. | |||
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Add proxy support for the editor | Haoyu Qiu | |
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings. | |||
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-03 | Fix mouse cursor and notification for force dragging | Haoyu Qiu | |
2021-12-01 | Rationalize Node removals and deletions | Pedro J. Estébanez | |
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`. - `tree_exited` is emitted in the same order as `tree_exiting`. - Superfluous code to handle cancelation of ownership is removed. | |||
2021-11-30 | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | |
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-29 | Don't obtain a reference to a subwindow | TechnoPorg | |
Fixes the wrong location being accessed after changing the order of embedded windows. This commit also removes an unused variable. | |||
2021-11-29 | Don't show tooltips for paused controls | kobewi | |
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-24 | Merge pull request #51679 from Je06jm/fsr | Rémi Verschelde | |
AMD FidelityFX Super Resolution | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | |
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-22 | Merge pull request #54339 from ConteZero/line_edit_drag_and_drop | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-15 | Fix drag and drop on LineEdit | ConteZero | |