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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
main
/
window.h
Age
Commit message (
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Author
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky