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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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main
/
window.h
Age
Commit message (
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Author
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky