Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-10 | Revert "Update mouse cursor shape after changes" | Markus Sauermann | |
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0. | |||
2022-03-09 | Update mouse cursor shape after changes | Markus Sauermann | |
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update. | |||
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-04 | [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵ | bruvzg | |
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-02 | Fix content scale mode, closes #37941 | Juan Linietsky | |
2020-07-02 | Merge pull request #40020 from reduz/fix-tree-edit-focus | Rémi Verschelde | |
Fix doubleclick on tree item, restore input focus on previous windows. | |||
2020-07-01 | Add ability to clamp embedded subwindows to parent, fixes #37792 | Juan Linietsky | |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky | |
Closes #37335 | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-26 | Fixes to X11, still pretty broken | Juan Linietsky | |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky | |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky | |
Controls using the old modal API have been replaced to use popups. | |||
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Support for transient windows | Juan Linietsky | |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky | |
Also renamed Input to InputFilter because all it does is filter events. | |||
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky | |
Still a lot of work to do. |