Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-07 | Copy local theme overrides from Control to Window | Yuri Sizov | |
2022-12-07 | Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵ | bruvzg | |
`window_get_position_with_decorations`. | |||
2022-10-11 | Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide ↵ | bruvzg | |
irrelevant `Popup` flags from the editor inspector. | |||
2022-09-18 | Update mouse cursor shape after changes | Markus Sauermann | |
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update. | |||
2022-09-07 | Fix MOUSE_MODE_CAPTURED not working correctly with popups | MinusKube | |
2022-09-02 | Add ThemeOwner type for managing theme propagation and lookup | Yuri Sizov | |
2022-09-01 | Add dumb and manual theme caching systems to Window | Yuri Sizov | |
2022-08-30 | Allow to change the Stop shortcut used at runtime | kobewi | |
2022-08-29 | Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵ | Rémi Verschelde | |
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`). | |||
2022-08-27 | Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED | Aaron Record | |
2022-08-26 | Merge pull request #64777 from bruvzg/extend_to_title | Rémi Verschelde | |
[macOS] Extend editor contents to the window title bar for better space usage. | |||
2022-08-26 | [macOS] Extend editor contents to the window titlebar for better space usage. | bruvzg | |
2022-08-26 | Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse | Rémi Verschelde | |
2022-08-25 | Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED` | Aaron Record | |
2022-08-25 | Fix warp_mouse for transient windows, smoother mouse positioning when ↵ | MathieuRoux | |
releasing mouse for spinbox | |||
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-03-28 | Fix using Viewport::warp_mouse within Viewports | Markus Sauermann | |
2022-03-10 | Revert "Update mouse cursor shape after changes" | Markus Sauermann | |
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0. | |||
2022-03-09 | Update mouse cursor shape after changes | Markus Sauermann | |
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update. | |||
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-04 | [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵ | bruvzg | |
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-07-29 | Add `auto_translate` toggle for automatic translation | Michael Alexsander | |
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-02 | Fix content scale mode, closes #37941 | Juan Linietsky | |
2020-07-02 | Merge pull request #40020 from reduz/fix-tree-edit-focus | Rémi Verschelde | |
Fix doubleclick on tree item, restore input focus on previous windows. | |||
2020-07-01 | Add ability to clamp embedded subwindows to parent, fixes #37792 | Juan Linietsky | |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky | |
Closes #37335 | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-26 | Fixes to X11, still pretty broken | Juan Linietsky | |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky | |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky | |
Controls using the old modal API have been replaced to use popups. | |||
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Support for transient windows | Juan Linietsky | |