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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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main
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window.h
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Commit message (
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Author
2023-01-19
Reorganize main and sub-window initial position properties.
bruvzg
2023-01-16
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ...
bruvzg
2023-01-11
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-07
Add support for the custom initial screen for the main window, fix primary sc...
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-07
Copy local theme overrides from Control to Window
Yuri Sizov
2022-12-07
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...
bruvzg
2022-10-11
Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide ir...
bruvzg
2022-09-18
Update mouse cursor shape after changes
Markus Sauermann
2022-09-07
Fix MOUSE_MODE_CAPTURED not working correctly with popups
MinusKube
2022-09-02
Add ThemeOwner type for managing theme propagation and lookup
Yuri Sizov
2022-09-01
Add dumb and manual theme caching systems to Window
Yuri Sizov
2022-08-30
Allow to change the Stop shortcut used at runtime
kobewi
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-26
Merge pull request #64777 from bruvzg/extend_to_title
Rémi Verschelde
2022-08-26
[macOS] Extend editor contents to the window titlebar for better space usage.
bruvzg
2022-08-26
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse
Rémi Verschelde
2022-08-25
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
Aaron Record
2022-08-25
Fix warp_mouse for transient windows, smoother mouse positioning when releasi...
MathieuRoux
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-28
Fix using Viewport::warp_mouse within Viewports
Markus Sauermann
2022-03-10
Revert "Update mouse cursor shape after changes"
Markus Sauermann
2022-03-09
Update mouse cursor shape after changes
Markus Sauermann
2022-02-25
Improve popup window handling.
bruvzg
2022-02-04
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to al...
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-17
add 2d scale factor property
Ansraer
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-10-04
Add the base scale factor to the Theme resource
Yuri Sizov
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-05-17
Add theme_custom_type property to Control and Window
Yuri Sizov
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-02
Fix content scale mode, closes #37941
Juan Linietsky
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
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