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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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main
/
window.cpp
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Commit message (
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Author
2020-05-17
Fix popup window size calculation in popup_centered_ratio by using Rect2
unknown
2020-05-16
Fix popup positions on multiple screens (with same scaling only).
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-03
Add the missing argument in files_dropped signal
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
some typo in method binds fixed
Thakee Nathees
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Fix default editor font.
bruvzg
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Support for transient windows
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
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