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path: root/scene/main/window.cpp
AgeCommit message (Expand)Author
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-03Merge pull request #40071 from reduz/fix-content-scaleRémi Verschelde
2020-07-02Fix content scale mode, closes #37941Juan Linietsky
2020-07-02Ensure cursor shape changes when exiting window, fixes #37724Juan Linietsky
2020-07-01Add ability to clamp embedded subwindows to parent, fixes #37792Juan Linietsky
2020-07-01Ensure embedded mode works againJuan Linietsky
2020-06-30Make dialogs exclusive by default, fixes #37732Juan Linietsky
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-05-17Fix popup window size calculation in popup_centered_ratio by using Rect2unknown
2020-05-16Fix popup positions on multiple screens (with same scaling only).bruvzg
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-03Add the missing argument in files_dropped signalTomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01some typo in method binds fixedThakee Nathees
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Fix default editor font.bruvzg
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Fixes to X11, still pretty brokenJuan Linietsky
2020-03-26Multiple changes to DisplayServerX11Mateo Kuruk Miccino
2020-03-26Implemented drag and drop across windows, both OS and embedded.Juan Linietsky
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Support for transient windowsJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky