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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
main
/
viewport.h
Age
Commit message (
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Author
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-31
-Fix crash opening and closing the scene, closes #3491
Juan Linietsky
2016-01-25
-Changed how popups work in Viewport to make them a lot less invasive to the ...
Juan Linietsky
2016-01-19
-Some fixes to drag and drop and canvas offset for GUI that were introduced a...
Juan Linietsky
2016-01-18
-fixed bug related to mouse cursor changes, fixes #3366
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-12
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-14
fixes to mouse warp
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky