Age | Commit message (Expand) | Author |
2019-11-29 | Viewport environment is updated properly when set to own world | PouleyKetchoupp |
2019-10-23 | Implement game camera override | Erik |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-03-30 | Drop mouseover when mouse not in the window | Pedro J. Estébanez |
2019-03-09 | Fix fake null-motion mouse event flood | Pedro J. Estébanez |
2019-03-05 | Improve/fix picking | Pedro J. Estébanez |
2019-03-02 | hide hdr and shadow_contact in gles2 | clayjohn |
2019-01-26 | Rewrite how font oversampling is updated more carefully, fixes #24338 | Juan Linietsky |
2019-01-18 | respect mouse mode when setting enter/exit notifications and signals, fixes #... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-19 | fix near infinite loop when no previous mouse position | Arjen van Staalduinen |
2018-12-14 | Fix touch release event on _gui_input | Konrad Nowakowski |
2018-11-28 | Improved the mouse focus system (mouse keeps focus on a control while buttons... | Juan Linietsky |
2018-11-15 | -Send mouse motion events again to CollisionObjects (Area/Body) if they move,... | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-24 | Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 | Juan Linietsky |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky |
2018-05-16 | Merge pull request #18928 from BastiaanOlij/fix_viewport_flags | Rémi Verschelde |
2018-05-16 | Store flags so it isn't lost when viewport isn't setup yet | Bastiaan Olij |
2018-05-08 | Merge pull request #15119 from poke1024/visible-subwindows | Juan Linietsky |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-04-07 | Improve popup menus usability | Pedro J. Estébanez |
2018-01-18 | Remove obsolete Viewport _update_rect() code | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-28 | More efficient subwindow handling | Bernhard Liebl |
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably sever... | Juan Linietsky |
2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |