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path: root/scene/main/viewport.h
AgeCommit message (Expand)Author
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes #...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-19fix near infinite loop when no previous mouse positionArjen van Staalduinen
2018-12-14Fix touch release event on _gui_inputKonrad Nowakowski
2018-11-28Improved the mouse focus system (mouse keeps focus on a control while buttons...Juan Linietsky
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-24Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100Juan Linietsky
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-16Merge pull request #18928 from BastiaanOlij/fix_viewport_flagsRémi Verschelde
2018-05-16Store flags so it isn't lost when viewport isn't setup yetBastiaan Olij
2018-05-08Merge pull request #15119 from poke1024/visible-subwindowsJuan Linietsky
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-04-07Improve popup menus usabilityPedro J. Estébanez
2018-01-18Remove obsolete Viewport _update_rect() codeRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-28More efficient subwindow handlingBernhard Liebl
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky