Age | Commit message (Expand) | Author |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-03 | Tooltips: Improve code clarity and docs | Rémi Verschelde |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-26 | Fix uninitialized `Viewport::use_debanding` member variable | Hugo Locurcio |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-09-08 | Fixed minor typo, gui_hid -> gui_hide. | Jonah Stich |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky |
2020-07-01 | Ensure embedded mode works again | Juan Linietsky |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-03 | Re-expose a simplified version of the stretch properties in SubViewport | Michael Alexsander |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Implemented drag and drop across windows, both OS and embedded. | Juan Linietsky |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-29 | Viewport environment is updated properly when set to own world | PouleyKetchoupp |
2019-10-23 | Implement game camera override | Erik |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |