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path: root/scene/main/viewport.h
AgeCommit message (Expand)Author
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-03Tooltips: Improve code clarity and docsRémi Verschelde
2020-10-30Refactor pixel snapping.reduz
2020-10-26Fix uninitialized `Viewport::use_debanding` member variableHugo Locurcio
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-09-08Fixed minor typo, gui_hid -> gui_hide.Jonah Stich
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-07-01Ensure embedded mode works againJuan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-14Implement decalsJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-03Re-expose a simplified version of the stretch properties in SubViewportMichael Alexsander
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Implemented drag and drop across windows, both OS and embedded.Juan Linietsky
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-29Viewport environment is updated properly when set to own worldPouleyKetchoupp
2019-10-23Implement game camera overrideErik
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu