Age | Commit message (Expand) | Author |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-13 | Disable Node3D when compiling without 3D and fix disable_3d option | Aaron Franke |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-23 | Show tooltips even when paused or time_scale is 0 | kobewi |
2021-07-22 | Make `MenuButton`'s `switch_on_hover` work again | Michael Alexsander |
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio |
2021-07-20 | Merge pull request #38317 from verdog/get-cam-2d-4.0 | Rémi Verschelde |
2021-07-16 | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio |
2021-07-03 | add viewport.get_camera_2d() | Josh Chandler |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D. | sygi |
2021-06-29 | Fixes to 2D viewport | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio |
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij |
2021-04-23 | Implement occlusion culling | jfons |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal |
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-07 | Implement pause-aware picking | Pedro J. Estébanez |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-10 | Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE | Marcel Admiraal |
2020-11-26 | Implement signed distance fields for 2D shaders | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-03 | Tooltips: Improve code clarity and docs | Rémi Verschelde |
2020-10-30 | Refactor pixel snapping. | reduz |
2020-10-26 | Fix uninitialized `Viewport::use_debanding` member variable | Hugo Locurcio |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-09-08 | Fixed minor typo, gui_hid -> gui_hide. | Jonah Stich |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky |
2020-07-01 | Ensure embedded mode works again | Juan Linietsky |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-04 | Merge pull request #37717 from qarmin/world_fix | Rémi Verschelde |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |