Age | Commit message (Expand) | Author |
2020-04-03 | Re-expose a simplified version of the stretch properties in SubViewport | Michael Alexsander |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Implemented drag and drop across windows, both OS and embedded. | Juan Linietsky |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-29 | Viewport environment is updated properly when set to own world | PouleyKetchoupp |
2019-10-23 | Implement game camera override | Erik |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-03-30 | Drop mouseover when mouse not in the window | Pedro J. Estébanez |
2019-03-09 | Fix fake null-motion mouse event flood | Pedro J. Estébanez |
2019-03-05 | Improve/fix picking | Pedro J. Estébanez |
2019-03-02 | hide hdr and shadow_contact in gles2 | clayjohn |
2019-01-26 | Rewrite how font oversampling is updated more carefully, fixes #24338 | Juan Linietsky |
2019-01-18 | respect mouse mode when setting enter/exit notifications and signals, fixes #... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-19 | fix near infinite loop when no previous mouse position | Arjen van Staalduinen |
2018-12-14 | Fix touch release event on _gui_input | Konrad Nowakowski |
2018-11-28 | Improved the mouse focus system (mouse keeps focus on a control while buttons... | Juan Linietsky |
2018-11-15 | -Send mouse motion events again to CollisionObjects (Area/Body) if they move,... | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-24 | Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100 | Juan Linietsky |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-07-20 | -Fix tooltips in inspector, now they show as rich text. | Juan Linietsky |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky |
2018-05-16 | Merge pull request #18928 from BastiaanOlij/fix_viewport_flags | Rémi Verschelde |
2018-05-16 | Store flags so it isn't lost when viewport isn't setup yet | Bastiaan Olij |