Age | Commit message (Expand) | Author |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-14 | Restore viewport set_world_2d functionality | Fabio Alessandrelli |
2016-09-10 | Fix Viewport.get_mouse_pos() for specific situations, closes #1885 | Juan Linietsky |
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is loa... | Juan Linietsky |
2016-06-27 | Figured out a way to fix event propagation for shortcuts and some other cases... | Juan Linietsky |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-03-20 | Added listener spatial node. | Saracen |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-31 | -Fix crash opening and closing the scene, closes #3491 | Juan Linietsky |
2016-01-25 | -Changed how popups work in Viewport to make them a lot less invasive to the ... | Juan Linietsky |
2016-01-19 | -Some fixes to drag and drop and canvas offset for GUI that were introduced a... | Juan Linietsky |
2016-01-18 | -fixed bug related to mouse cursor changes, fixes #3366 | Juan Linietsky |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky |
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x |
2015-02-14 | fixes to mouse warp | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-04-19 | heck | Juan Linietsky |
2014-04-18 | -Fixed viewport stretch bugs | Juan Linietsky |
2014-04-14 | -Added google play services (needed for some stuff) | Juan Linietsky |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky |
2014-02-26 | -Added ATITC texture support | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |