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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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viewport.h
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Author
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
Fix Render Info
reduz
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-29
Fixes to 2D viewport
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-18
Use a non-zero default size for SubViewports
Hugo Locurcio
2021-05-01
Move XR flag from subviewport into viewport
Bastiaan Olij
2021-04-23
Implement occlusion culling
jfons
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-02-24
Fix crash during drag if user freed the drag preview
Delf Neumärker
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Implement pause-aware picking
Pedro J. Estébanez
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-10
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
Marcel Admiraal
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-03
Tooltips: Improve code clarity and docs
Rémi Verschelde
2020-10-30
Refactor pixel snapping.
reduz
2020-10-26
Fix uninitialized `Viewport::use_debanding` member variable
Hugo Locurcio
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-09-08
Fixed minor typo, gui_hid -> gui_hide.
Jonah Stich
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-03
Re-expose a simplified version of the stretch properties in SubViewport
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
Popups have also been converted to windows
Juan Linietsky
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
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