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path: root/scene/main/viewport.h
AgeCommit message (Expand)Author
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-23Show tooltips even when paused or time_scale is 0kobewi
2021-07-22Make `MenuButton`'s `switch_on_hover` work againMichael Alexsander
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-20Merge pull request #38317 from verdog/get-cam-2d-4.0Rémi Verschelde
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
2021-07-03add viewport.get_camera_2d()Josh Chandler
2021-07-03Fix Render Inforeduz
2021-07-02Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi
2021-06-29Fixes to 2D viewportreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-18Use a non-zero default size for SubViewportsHugo Locurcio
2021-05-01Move XR flag from subviewport into viewportBastiaan Olij
2021-04-23Implement occlusion cullingjfons
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Implement pause-aware pickingPedro J. Estébanez
2021-01-24Shadow map rendering optimizationreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-10Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCEMarcel Admiraal
2020-11-26Implement signed distance fields for 2D shadersreduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-03Tooltips: Improve code clarity and docsRémi Verschelde
2020-10-30Refactor pixel snapping.reduz
2020-10-26Fix uninitialized `Viewport::use_debanding` member variableHugo Locurcio
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-09-08Fixed minor typo, gui_hid -> gui_hide.Jonah Stich
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-07-01Ensure embedded mode works againJuan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-04Merge pull request #37717 from qarmin/world_fixRémi Verschelde
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-14Implement decalsJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij