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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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viewport.h
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Commit message (
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Author
2022-09-07
Fix MOUSE_MODE_CAPTURED not working correctly with popups
MinusKube
2022-08-30
Prevent subwindow_focused from pointing to a window that is not a subwindow
MinusKube
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-25
Fix warp_mouse for transient windows, smoother mouse positioning when releasi...
MathieuRoux
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-05-20
Add a new HashSet template
reduz
2022-05-17
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
Rémi Verschelde
2022-05-17
Keep input event as unhandled if they go through a control set to MOUSE_FILTE...
Gilles Roudière
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-28
Fix using Viewport::warp_mouse within Viewports
Markus Sauermann
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-14
Cleanup internal GUI state, if event is accepted in _input.
Markus Sauermann
2022-03-13
Cleanup embed subwindows getters
kobewi
2022-02-19
Update variable name to reflect usage
Markus Sauermann
2022-02-03
Merge pull request #57517 from groud/viewport_expose_gui_focus
Rémi Verschelde
2022-02-01
Fix mouse_over not dropped when mouse leaves window
Marcel Admiraal
2022-02-01
Exposes gui_release_focus and gui_get_focus_owner to Viewport
Gilles Roudière
2022-01-07
Merge pull request #53419 from TechnoPorg/rework-subwindows
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-29
Don't obtain a reference to a subwindow
TechnoPorg
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-15
Fix drag and drop on LineEdit
ConteZero
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-08-31
Add Listener2D
kobewi
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-22
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
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