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path: root/scene/main/viewport.h
AgeCommit message (Expand)Author
2018-05-16Store flags so it isn't lost when viewport isn't setup yetBastiaan Olij
2018-05-08Merge pull request #15119 from poke1024/visible-subwindowsJuan Linietsky
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-04-07Improve popup menus usabilityPedro J. Estébanez
2018-01-18Remove obsolete Viewport _update_rect() codeRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-28More efficient subwindow handlingBernhard Liebl
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-10Fix Viewport.get_mouse_pos() for specific situations, closes #1885Juan Linietsky
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is loa...Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other cases...Juan Linietsky
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-03-20Added listener spatial node.Saracen
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-25-Changed how popups work in Viewport to make them a lot less invasive to the ...Juan Linietsky
2016-01-19-Some fixes to drag and drop and canvas offset for GUI that were introduced a...Juan Linietsky
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky