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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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viewport.h
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Author
2023-02-01
Fix stretch transform when resizing SubViewports
Markus Sauermann
2023-02-01
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Rémi Verschelde
2023-01-31
Prohibit inconsistent size state for SubViewport
Markus Sauermann
2023-01-31
Merge pull request #65698 from KoBeWi/cameraman
Rémi Verschelde
2023-01-26
Merge pull request #68627 from Sauermann/fix-tooltip-position
Rémi Verschelde
2023-01-26
Fix position of Tooltips
Markus Sauermann
2023-01-09
Calculate the mouse focus inverse transform only when needed
Markus Sauermann
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-02
Rework how current Camera2D is determined
kobewi
2022-11-30
Fix routing of InputEventScreenDrag events to Control nodes
Fredia Huya-Kouadio
2022-11-28
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
Rémi Verschelde
2022-11-08
Allow canceling Drag and Drop with the Escape-Key
Markus Sauermann
2022-11-02
Fix Viewport root order after Node2D raise
Markus Sauermann
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-04
Make sure to reset the tooltip of its gui_parent when the viewport is removed
Rindbee
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-07
Fix MOUSE_MODE_CAPTURED not working correctly with popups
MinusKube
2022-08-30
Prevent subwindow_focused from pointing to a window that is not a subwindow
MinusKube
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-25
Fix warp_mouse for transient windows, smoother mouse positioning when releasi...
MathieuRoux
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-05-20
Add a new HashSet template
reduz
2022-05-17
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
Rémi Verschelde
2022-05-17
Keep input event as unhandled if they go through a control set to MOUSE_FILTE...
Gilles Roudière
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-28
Fix using Viewport::warp_mouse within Viewports
Markus Sauermann
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-14
Cleanup internal GUI state, if event is accepted in _input.
Markus Sauermann
2022-03-13
Cleanup embed subwindows getters
kobewi
2022-02-19
Update variable name to reflect usage
Markus Sauermann
2022-02-03
Merge pull request #57517 from groud/viewport_expose_gui_focus
Rémi Verschelde
2022-02-01
Fix mouse_over not dropped when mouse leaves window
Marcel Admiraal
2022-02-01
Exposes gui_release_focus and gui_get_focus_owner to Viewport
Gilles Roudière
2022-01-07
Merge pull request #53419 from TechnoPorg/rework-subwindows
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-29
Don't obtain a reference to a subwindow
TechnoPorg
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
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