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path: root/scene/main/viewport.h
AgeCommit message (Expand)Author
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fixed display menu visualizations.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-29Viewport environment is updated properly when set to own worldPouleyKetchoupp
2019-10-23Implement game camera overrideErik
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-03-30Drop mouseover when mouse not in the windowPedro J. Estébanez
2019-03-09Fix fake null-motion mouse event floodPedro J. Estébanez
2019-03-05Improve/fix pickingPedro J. Estébanez
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes #...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-19fix near infinite loop when no previous mouse positionArjen van Staalduinen
2018-12-14Fix touch release event on _gui_inputKonrad Nowakowski
2018-11-28Improved the mouse focus system (mouse keeps focus on a control while buttons...Juan Linietsky
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they move,...Juan Linietsky
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix picking in CanvasLayerPedro J. Estébanez
2018-08-24Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100Juan Linietsky
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-07-20-Fix tooltips in inspector, now they show as rich text.Juan Linietsky
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-05-16Merge pull request #18928 from BastiaanOlij/fix_viewport_flagsRémi Verschelde
2018-05-16Store flags so it isn't lost when viewport isn't setup yetBastiaan Olij
2018-05-08Merge pull request #15119 from poke1024/visible-subwindowsJuan Linietsky
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-04-07Improve popup menus usabilityPedro J. Estébanez
2018-01-18Remove obsolete Viewport _update_rect() codeRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-28More efficient subwindow handlingBernhard Liebl
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky