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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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viewport.cpp
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Author
2018-02-23
Properly set input as handled when closing modal
Fabio Alessandrelli
2018-01-18
Remove obsolete Viewport _update_rect() code
Rémi Verschelde
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Force button release when window focuses out, fixes #15318 and likely many ot...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Merge pull request #14953 from poke1024/fix-toolbar-gesture
Noshyaar
2017-12-28
More efficient subwindow handling
Bernhard Liebl
2017-12-26
Hiding a control now fires NOTIFICATION_FOCUS_EXIT.
PJB3005
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-25
Merge pull request #14899 from volzhs/render-quality-option
Noshyaar
2017-12-25
Merge pull request #14753 from NathanWarden/mouse_button_fix
Noshyaar
2017-12-22
Hide tooltip on gesture input
Bernhard Liebl
2017-12-21
-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-21
Respect HDR option
volzhs
2017-12-20
properly send mouse released event when grabbing modal focus, fixes #14854
Juan Linietsky
2017-12-19
Should no longer crash after rebaking, may be a solution to #14795
Juan Linietsky
2017-12-16
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
Nathan Warden
2017-12-16
Revert "Fix mouse button release not sent to gui_input if it's different from...
Juan Linietsky
2017-12-16
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Rémi Verschelde
2017-12-15
Fixes oversized tooltip labels (issue 14570)
Bernhard Liebl
2017-12-10
Merge pull request #13351 from poke1024/fix12451_2
Rémi Verschelde
2017-12-10
fix certain popup close clicks with popup buttons
Bernhard Liebl
2017-12-10
Fix mouse button release not sent to gui_input if it's different from the but...
Marc Gilleron
2017-12-10
Fix mouse position in viewport
volzhs
2017-12-07
Added some clean up in camera/viewport management. Fixes #12279, Fixes #12774
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
Native pan and zoom for macOS
Bernhard Liebl
2017-10-20
Merge pull request #12149 from endragor/check-input-handled
Rémi Verschelde
2017-10-19
Fix Viewport clear mode is bool instead of int, fixes #12202
Poommetee Ketson
2017-10-16
Check if input is handled before handling it
Ruslan Mustakov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Exposed new ClearMode function to Viewport clases, closes #9995
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Viewport: fix 'size' binding from Rect2 to Vector2
Poommetee Ketson
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
Fixed segfault when hovering over scene tree elements and showing tooltips.
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
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