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path: root/scene/main/viewport.cpp
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2022-11-11Merge pull request #68418 from Sauermann/fix-escape-dndRémi Verschelde
Allow canceling Drag and Drop with the Escape-Key
2022-11-08Allow canceling Drag and Drop with the Escape-KeyMarkus Sauermann
This patch implements the functionality to cancel Drag and Drop by using the escape key or more general, the ui_cancel action. Since this would be the third location, where the finalization of Drag and Drop would have to be implemented, that functionality was put into the private function _perform_drop. Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging because they are equivalent.
2022-11-07Fix SubViewport with default size being pinkMarkus Sauermann
A SubViewport with default-size doesn't display its content, but shows pink color, until it is resized. This patch makes sure, that the size gets set during initialization.
2022-11-02Fixup Clang -Wtype-limits warnings introduced by #52350Rémi Verschelde
2022-11-02Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde
Added Viewport canvas cull mask feature
2022-10-31Viewport canvas cull mask featureBimDav
Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-positionRémi Verschelde
Fix invalid tooltip position
2022-10-31Merge pull request #67445 from Zylann/rename_queue_deleteRémi Verschelde
Rename queue_delete => queue_free
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
Prevent windows from having a size greater than device limit
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24Remove unnecessary castsMarkus Sauermann
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-15Expose Viewport::get_screen_transform to GDScriptMarkus Sauermann
2022-10-14Always update Viewport's last_mosue_positionMarkus Sauermann
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows.
2022-10-07Fix invalid tooltip positionCykyrios
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-04Merge pull request #66869 from Sauermann/fix-transform-det-0-spamRémi Verschelde
Fix Transform2D det == 0 spam for SubViewports
2022-10-04Fix Transform2D det == 0 spam for SubViewportsMarkus Sauermann
2022-10-04Make sure to reset the tooltip of its gui_parent when the viewport is removedRindbee
2022-10-02Allow shortcut input to be JoypadButton.EricEzaM
2022-09-28Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2Rémi Verschelde
Update mouse cursor shape after changes
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-18Update mouse cursor shape after changesMarkus Sauermann
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-14Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek
2022-09-06Rename raise() to move_to_front()kobewi
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-02Merge pull request #64735 from KoBeWi/viewportshifterRémi Verschelde
2022-08-30Prevent subwindow_focused from pointing to a window that is not a subwindowMinusKube
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-26Remove Inspector tooltip hack that never actually workedYuri Sizov
2022-08-26Merge pull request #64574 from Begah/fix_transient_window_wrap_mouseRémi Verschelde
2022-08-25Merge pull request #53299 from Calinou/viewport-tweak-configuration-warningRémi Verschelde
2022-08-25Fix warp_mouse for transient windows, smoother mouse positioning when ↵MathieuRoux
releasing mouse for spinbox
2022-08-23Avoid warnings about cursor shape change not supportedPedro J. Estébanez
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Fix Viewport size change not updating textureskobewi
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-05Fix some bugs with `Window`sMichael Alexsander
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-23Make tooltips be shown at different directions if there's not enough spaceMichael Alexsander
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-09Remove TooltipPanel and TooltipLabelkobewi
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-06Fix `Viewport.own_world_3d` documentationHaoyu Qiu
Also fixed the naming of the setter's parameter and made an `if` block straightforward.