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path: root/scene/main/viewport.cpp
AgeCommit message (Expand)Author
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-03Re-expose a simplified version of the stretch properties in SubViewportMichael Alexsander
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Fix build with disable_3d=yes, remove dependency on WorldEnvironmentRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Implemented drag and drop across windows, both OS and embedded.Juan Linietsky
2020-03-26Reworked tooltips to use the popup system.Juan Linietsky
2020-03-26Popups have also been converted to windowsJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-17Clarify the Viewport size warning messageRasmus Vermeulen
2020-03-17Add size warning to Viewport NodeRasmus Vermeulen
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-18Revert "Allow tab key to be used for shortcuts"Rémi Verschelde
2019-12-11Scroll ScrollContainer to focused childrenTomasz Chabora
2019-11-29Viewport environment is updated properly when set to own worldPouleyKetchoupp
2019-11-20Rename External MSAA to AndroidVR MSAA on Viewport propertyvolzhs
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #29579 from mrcdk/fix_29575Rémi Verschelde
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
2019-11-07Merge pull request #30721 from NilsIrl/tab_keyRémi Verschelde
2019-10-23Implement game camera overrideErik
2019-10-22Fixed crashes when renaming a state in AnimationNodeStateMachineEditorPouleyKetchoupp
2019-10-05Make tooltips have the same scale as their ControlsMichael Alexsander