Age | Commit message (Expand) | Author |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Restored auto snapping of controls to pixels, fixes #10847 and probably sever... | Juan Linietsky |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Viewport: fix 'size' binding from Rect2 to Vector2 | Poommetee Ketson |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | Fixed segfault when hovering over scene tree elements and showing tooltips. | Wilson E. Alvarez |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k |
2017-08-15 | Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 | Juan Linietsky |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Merge pull request #10136 from MednauN/master | Thomas Herzog |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-07 | Add handling of touch events in _gui_input_event | Evgeny Zuev |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-15 | Script editor usability fixes | Juan Linietsky |
2017-07-10 | Fix picking list flood while mouse capture enabled | Pedro J. Estébanez |
2017-06-28 | Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d | Rémi Verschelde |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas |
2017-03-06 | Fix VisibilityNotifier2D reapplication of viewport offset | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |