summaryrefslogtreecommitdiff
path: root/scene/main/viewport.cpp
AgeCommit message (Expand)Author
2017-10-20Merge pull request #12149 from endragor/check-input-handledRémi Verschelde
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson
2017-10-16Check if input is handled before handling itRuslan Mustakov
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably sever...Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-31Exposed new ClearMode function to Viewport clases, closes #9995Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Viewport: fix 'size' binding from Rect2 to Vector2Poommetee Ketson
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20Fixed segfault when hovering over scene tree elements and showing tooltips.Wilson E. Alvarez
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
2017-08-15Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622Juan Linietsky
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Merge pull request #10136 from MednauN/masterThomas Herzog
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-07Add handling of touch events in _gui_input_eventEvgeny Zuev
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-15Script editor usability fixesJuan Linietsky
2017-07-10Fix picking list flood while mouse capture enabledPedro J. Estébanez
2017-06-28Merge pull request #7947 from RandomShaper/fix-vis-notifier-2dRémi Verschelde
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-02Viewport: Fix undefined behaviour found by llvm sanitizer.Andreas Haas
2017-03-06Fix VisibilityNotifier2D reapplication of viewport offsetPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam