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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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viewport.cpp
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Author
2017-10-20
Merge pull request #12149 from endragor/check-input-handled
Rémi Verschelde
2017-10-19
Fix Viewport clear mode is bool instead of int, fixes #12202
Poommetee Ketson
2017-10-16
Check if input is handled before handling it
Ruslan Mustakov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-07
Restored auto snapping of controls to pixels, fixes #10847 and probably sever...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Exposed new ClearMode function to Viewport clases, closes #9995
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Viewport: fix 'size' binding from Rect2 to Vector2
Poommetee Ketson
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
Fixed segfault when hovering over scene tree elements and showing tooltips.
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
Juan Linietsky
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Merge pull request #10136 from MednauN/master
Thomas Herzog
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Add handling of touch events in _gui_input_event
Evgeny Zuev
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-15
Script editor usability fixes
Juan Linietsky
2017-07-10
Fix picking list flood while mouse capture enabled
Pedro J. Estébanez
2017-06-28
Merge pull request #7947 from RandomShaper/fix-vis-notifier-2d
Rémi Verschelde
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-12
Properly adjust the visible editor rect and make limits respected, closes #8328
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-02
Viewport: Fix undefined behaviour found by llvm sanitizer.
Andreas Haas
2017-03-06
Fix VisibilityNotifier2D reapplication of viewport offset
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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