Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize | Rémi Verschelde | |
Fix Windowfocus on resizing | |||
2022-11-14 | Drop physics mouseover as soon as the mouse moves over a Control | Markus Sauermann | |
2022-11-11 | Merge pull request #68418 from Sauermann/fix-escape-dnd | Rémi Verschelde | |
Allow canceling Drag and Drop with the Escape-Key | |||
2022-11-08 | Allow canceling Drag and Drop with the Escape-Key | Markus Sauermann | |
This patch implements the functionality to cancel Drag and Drop by using the escape key or more general, the ui_cancel action. Since this would be the third location, where the finalization of Drag and Drop would have to be implemented, that functionality was put into the private function _perform_drop. Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging because they are equivalent. | |||
2022-11-07 | Fix SubViewport with default size being pink | Markus Sauermann | |
A SubViewport with default-size doesn't display its content, but shows pink color, until it is resized. This patch makes sure, that the size gets set during initialization. | |||
2022-11-04 | Fix Windowfocus on resizing | Markus Sauermann | |
When resizing a non-focused window, the previously focused Window got resized. This patch grabs focus for the actually resized window, before starting with the resizing. | |||
2022-11-02 | Fixup Clang -Wtype-limits warnings introduced by #52350 | Rémi Verschelde | |
2022-11-02 | Merge pull request #52350 from BimDav/viewport_canvas_cull | Rémi Verschelde | |
Added Viewport canvas cull mask feature | |||
2022-10-31 | Viewport canvas cull mask feature | BimDav | |
Co-authored-by: Valentin Zagura <puthre@gmail.com> | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67046 from Cykyrios/fix-invalid-tooltip-position | Rémi Verschelde | |
Fix invalid tooltip position | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-24 | Remove unnecessary casts | Markus Sauermann | |
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport | |||
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-15 | Expose Viewport::get_screen_transform to GDScript | Markus Sauermann | |
2022-10-14 | Always update Viewport's last_mosue_position | Markus Sauermann | |
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows. | |||
2022-10-07 | Fix invalid tooltip position | Cykyrios | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-04 | Merge pull request #66869 from Sauermann/fix-transform-det-0-spam | Rémi Verschelde | |
Fix Transform2D det == 0 spam for SubViewports | |||
2022-10-04 | Fix Transform2D det == 0 spam for SubViewports | Markus Sauermann | |
2022-10-04 | Make sure to reset the tooltip of its gui_parent when the viewport is removed | Rindbee | |
2022-10-02 | Allow shortcut input to be JoypadButton. | EricEzaM | |
2022-09-28 | Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2 | Rémi Verschelde | |
Update mouse cursor shape after changes | |||
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | |
2022-09-18 | Update mouse cursor shape after changes | Markus Sauermann | |
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update. | |||
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek | |
2022-09-06 | Rename raise() to move_to_front() | kobewi | |
2022-09-04 | Prevent windows from having a size greater than device limit | MinusKube | |
2022-09-02 | Merge pull request #64735 from KoBeWi/viewportshifter | Rémi Verschelde | |
2022-08-30 | Prevent subwindow_focused from pointing to a window that is not a subwindow | MinusKube | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-26 | Remove Inspector tooltip hack that never actually worked | Yuri Sizov | |
2022-08-26 | Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse | Rémi Verschelde | |
2022-08-25 | Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning | Rémi Verschelde | |
2022-08-25 | Fix warp_mouse for transient windows, smoother mouse positioning when ↵ | MathieuRoux | |
releasing mouse for spinbox | |||
2022-08-23 | Avoid warnings about cursor shape change not supported | Pedro J. Estébanez | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-22 | Fix Viewport size change not updating textures | kobewi | |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-05 | Fix some bugs with `Window`s | Michael Alexsander | |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-23 | Make tooltips be shown at different directions if there's not enough space | Michael Alexsander | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |