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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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viewport.cpp
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Author
2016-06-07
Fix indentation issues in last commits
Rémi Verschelde
2016-06-06
Merge pull request #4101 from SaracenOne/listener
Juan Linietsky
2016-06-06
properly pass events to parent controls, closes #4701
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-20
Fix for tooltip blinking (#4713)
captainwasabi
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-11
-begun implementing drag & drop editor wide
Juan Linietsky
2016-03-20
Added listener spatial node.
Saracen
2016-03-11
Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d
Rémi Verschelde
2016-03-11
Fix link error when disable_3d=yes
sanikoyes
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
fix transform localization event in mouse motion
Juan Linietsky
2016-02-03
-Fix mouse coordinates not being affected by canvas transform
Juan Linietsky
2016-02-01
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-01-31
-Fix crash opening and closing the scene, closes #3491
Juan Linietsky
2016-01-25
-Fix input bug on window ordering due to foretting to sort root items
Juan Linietsky
2016-01-25
-Changed how popups work in Viewport to make them a lot less invasive to the ...
Juan Linietsky
2016-01-22
-Fix viewport converting the scren in grayness, fixes #3406
Juan Linietsky
2016-01-19
-Some fixes to drag and drop and canvas offset for GUI that were introduced a...
Juan Linietsky
2016-01-19
Fix build with tools=no
Rémi Verschelde
2016-01-18
-fixed bug related to mouse cursor changes, fixes #3366
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-10
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-09-20
fixed stupid bug caused by accidentally removed line before commit
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-05-12
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-03
Bullet shower demo crashed because of dynamic casting in the code for object ...
TheoXD
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-14
fixes to mouse warp
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-10
Remove camera check for 2D audio listener.
Hilton Medeiros
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-16
CollisionPolygon (3D)
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-03
Fixed #553: Disable 3D nodes for smaller executable
marynate
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-19
heck
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
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